Aug 27, 2005, 08:14 AM // 08:14
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#22
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Academy Page
Join Date: Jul 2005
Profession: Me/N
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It's too bad I already did this with my Necromancer. Now that he has Verata's Gaze, he could have a lot of fun with it....
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Aug 27, 2005, 09:03 AM // 09:03
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#23
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Krytan Explorer
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Veratas Gaze only works on summoned undead, doesn't it?
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Aug 30, 2005, 04:10 PM // 16:10
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#24
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Ascalonian Squire
Join Date: Jul 2005
Guild: ETC
Profession: Mo/E
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Quote:
Originally Posted by Otsegoflesh
it helps some if you chill for a second and let all the little bone horrors die after you've res'd.
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I totally agree. You have to let the Bone Fiends/Horrors die first before re-engaging, or else you will continue to be hoplessly outnumbered. I won't tell you how long before I figured that out on my own (/doh)...
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Aug 30, 2005, 04:27 PM // 16:27
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#25
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Part of the trick is that you can die and keep on fighting afterwards. With some characters, I beat this quest just by repeatedly dying, even down to -60% Death Penalty. As long as you can do damage before dying, you should be able to win.
Assuming henchmen aren't ignoring you.
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Aug 30, 2005, 07:11 PM // 19:11
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#26
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Academy Page
Join Date: Jul 2005
Profession: Me/N
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Quote:
Originally Posted by Kampfkeks
Veratas Gaze only works on summoned undead, doesn't it?
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Yes it does. However, if your party gets wiped a couple times, the Horde winds up with a mini-horde of Bone Minions and such. Just snag those back with the Gaze, and watch the fun!
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Aug 30, 2005, 09:16 PM // 21:16
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#27
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Academy Page
Join Date: Jul 2005
Profession: Me/N
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Quote:
Originally Posted by The Amazing Krandor
Yes it does. However, if your party gets wiped a couple times, the Horde winds up with a mini-horde of Bone Minions and such. Just snag those back with the Gaze, and watch the fun!
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Actually...come to think of it, it's Verata's Aura that I was thinking of instead of Gaze. Aura binds all hostile summoned minions to you, Gaze just turns one bound hostile minion hostile against everything (or binds it to you if it was already unbound).
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Aug 31, 2005, 12:07 AM // 00:07
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#28
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Frost Gate Guardian
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This is pretty much my favorite quest in the game, and the only quest I've not completed. As soon as it's done, I abandon it and take it again
You can have the most fun with a fire ele, an axe warrior (cyclone axe!), or a ranger (barrage!, incerdery arrows! Ignite arrows!). I even got a special bow and axe to help me in this quest; the damage from a barrage or incendary/ignite arrows if awesome.
Firey Ascalon Bow of Deathbane
Fire damage (15-28)
Damage +15% (when health above 50%)
Damage +20% (customised)
Damage +18% (vs. undead)
That's a 53% damage increase, copuled with their weakness to fire, it hurts them for well over 100 each hit.
If anyone has an axe grip of deathbane, I'l pay a lot for it.
More quests like this please arenanet!
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Oct 17, 2005, 03:29 AM // 03:29
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#29
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Hippo Guild
Profession: W/Mo
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this quest WOULD be awesome if they dropped like normal undead, or better, if latter waves dropped better items. as it is, i have done it without getting a single drop in 3 waves, without any henchmen. like this, it really just seems like a waste of time. i mean, all that, and you get 500 xp, woohoo!
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Oct 20, 2005, 06:24 PM // 18:24
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#30
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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This is a fantastic quest for "beginning farmers". They keep coming and you keep ressing. Go in by yourself, and make sure to only finish the quest after you've stopped getting XPs for the kills.
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Oct 20, 2005, 07:10 PM // 19:10
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#31
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Forge Runner
Join Date: May 2005
Location: Alaska
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CTRL + double click your name when your dead... healing hench (if any alive) will res you.
I did the mission with my lv17 warrior not to long ago. It was such a rush... still loads of fun.
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Oct 20, 2005, 07:11 PM // 19:11
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#32
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Academy Page
Join Date: Sep 2005
Profession: Me/
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Best time I ever had doing this mission was with my mesmer/monk. I told our warrior to just run at them and aggro the whole bunch. Then I dropped a Balthazar's Aura on him. Twice, with Arcane Echo. We were finished in no time.
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Oct 20, 2005, 07:20 PM // 19:20
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#33
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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This quest is basically a small version of something I've been advocating as a game update for quite some time: the PvE arena. Basically like any of the PvP arenas, except instead of other players you fight wave upon wave of increasingly difficult monsters. The monster difficulty could (or could not) increase with the number of players in your party (so you could solo it), and if farming is a concern, the monsters could be completely drop-less, and it would only be for fun and experience. I think of it like going up against the lions in ancient gladiator arenas. Upon completion of the arena (many dragons! 6 bosses, each of one class! Armageddon Lords!), you could get something nifty - maybe a sigil, to complement the HoH.
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Oct 20, 2005, 08:15 PM // 20:15
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#34
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
Originally Posted by edwinna elbert
I even got a special bow and axe to help me in this quest; the damage from a barrage or incendary/ignite arrows if awesome.
Firey Ascalon Bow of Deathbane
Fire damage (15-28)
Damage +15% (when health above 50%)
Damage +20% (customised)
Damage +18% (vs. undead)
That's a 53% damage increase, copuled with their weakness to fire, it hurts them for well over 100 each hit.
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Try putting Judge's Insight on with barrage. You'll see up to 200+ damage. On. Each. Arrow.
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Oct 20, 2005, 10:41 PM // 22:41
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#35
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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I soloed this with my war/monk about a week ago and died maybe once at most... Loads of fun!
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